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Leisurator provides a reconfigurable field that engenders a variety of leisure, sport and improvisational activities. This field is programmed with a set of variable configurations, the transformations of which offer emergent conditions suggestive of alternate social organization and cultural dimensions of game-like activities.

Borrowing the urban sensibility of skateboarding culture, the design of the structure is informed by the series of temporal sessions, which by repetition over time will provide specific localization. The field structure will respond in two ways to the users. First, the kinetic mechanism will adapt to the existing programs considered as a timeline with environmental parameters. This pre-defines numerous configurations which are inscribed as latent performativities of the surface.

Secondly, the adjacencies and relationship in each of these configurations is to catalyze new way of using surfaces, walls and edges of the field, providing both defined boundaries for existing leisure activities (e.g., tennis, jogging, playground), surfaces for non-formalized games (e.g., skating, casual play, etc.), and zones which allow the occupation of space in a game-like manner.

Design research by Nilufer Kozikoglu, Marco Pastore, Valentina Sabatelli, with the consultancy of Tristan Simmonds (Arup), Paul Coe (Arup-LG2), Angus Palmer (Buro Happold)

visit also www.leisurator.com

 

   

real movie_01: cut from the walkin' through

real movie_02: the avatar game interface

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