_virtual
portfolio: Architecture by fiat ludus : marco pastore, valentina sabatelli,
pablo velazquez, nilufer kozikoglu, present Leisurator the project - performative
and adaptive responsive leisure generator field in the Barbican complex, London,
or hyper ludi park project- , made @ architectural association _ design research
laboratory, london january / june 2002, tutors: patrik schumacher, brett steele,
chris hight, tom verebes. RESPONSIVE ENVIRONMENTS agenda: Analysys, performance
criteria, exploration, proposal, responsive environments, pre programmed sensitivity,
traffic of people, and trajectory, interactive design and process, morphing,
tension ruled surface, leisure generator for individuals and groups, new sports,
new way of playing, Our project provides a reconfigurable field that engenders
a variety of leisure, sport and improvisational activities. This field is programmed
with a set of variable configurations, the transformations of which offer emergent
conditions suggestive of alternate social organization and cultural dimensions
of game-like activities. Borrowing the urban sensibility of skateboarding
culture, the design of the structure is informed by the series of temporal sessions,
which by repetition over time will provide specific localization. The field
structure will respond in two ways to the users. First, the kinetic mechanism
will adapt to the existing programs considered as a timeline with environmental
parameters. This pre-defines numerous configurations which are inscribed as
latent performativities of the surface. Secondly, the adjacencies and relationship
in each of these configurations is to catalyze new way of using surfaces, walls
and edges of the field, providing both defined boundaries for existing leisure
activities (e.g., tennis, jogging, playground), surfaces for non-formalized
games (e.g., skating, casual play, etc.), and zones which allow the occupation
of space in a game-like manner.Architettura cinetica e
dinamica , kinetic architecture , parametric design , design parametrico
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Leisurator
provides a reconfigurable field that engenders a variety of leisure,
sport and improvisational activities. This field is programmed with
a set of variable configurations, the transformations of which offer
emergent conditions suggestive of alternate social organization and
cultural dimensions of game-like activities.
Borrowing
the urban sensibility of skateboarding culture, the design of the structure
is informed by the series of temporal sessions, which by repetition
over time will provide specific localization. The field structure will
respond in two ways to the users. First, the kinetic mechanism will
adapt to the existing programs considered as a timeline with environmental
parameters. This pre-defines numerous configurations which are inscribed
as latent performativities of the surface.
Secondly,
the adjacencies and relationship in each of these configurations is
to catalyze new way of using surfaces, walls and edges of the field,
providing both defined boundaries for existing leisure activities (e.g.,
tennis, jogging, playground), surfaces for non-formalized games (e.g.,
skating, casual play, etc.), and zones which allow the occupation of
space in a game-like manner.
Design
research by Nilufer Kozikoglu, Marco Pastore, Valentina Sabatelli, with
the consultancy of Tristan Simmonds (Arup), Paul Coe (Arup-LG2), Angus
Palmer (Buro Happold)